Showing posts with label iPhone. Show all posts
Showing posts with label iPhone. Show all posts

Sunday, 5 December 2010

Getting familiarized with xCode (Part II)


Once you have installed xCode, you will find the essential components, by default in /Developer or another directory of your choice. Double click the xCode icon and let’s  start explanning some basics features of this tool.

Monday, 15 November 2010

Getting familiarized with xCode (Part I)

Well, here we are! We have a rough idea of what iOS is and what tools and knowledge we are going to need in order to develop iOS applications. At this point, we are able to understand the integrated development environment (IDE) that will be the focus of our development experience: xCode.

xCode provides all of the tools you need to create and manage your iOS applications. Those applications are projects into xCode, and each project has its source files, the code is built into an executable, and finally run and debug either in iPhone Simulator or on a device. With xCode you have everything you need to design, write, execute, test and build your iPhone applications.

Friday, 12 November 2010

iOS Overview

This post will set the starting point for developing iOS applications. I don’t want to dig into the details, on the contrary, I will give you the general idea, the basis. If we needed more details, I would give them if necesary.

iOS architecture is based on layers and when you develop applications, you work mostly with the higher-level layers, which has the functionality you will need. In that sense, you only need to have a rough idea about the lower-level-layers and go further with the higher ones.