Sunday, 5 December 2010

Getting familiarized with xCode (Part II)


Once you have installed xCode, you will find the essential components, by default in /Developer or another directory of your choice. Double click the xCode icon and let’s  start explanning some basics features of this tool.


- Fig. 1: Where xCode is -

The Welcome Window shows you three options:
  • Create new Project, which we will choose.
  • Getting started with xCode: A source of documents and tutorials that help you to get all the knowlege you need to quickly develop your own applications.
  • Apple Developer Connection: A link to the Apple Developer Website.

- Fig. 2: The Welcome window -


An application consists of things like source files, user interface specifications, sounds, images, and links to supporting frameworks and libraries. What xCode calls a project is a repository for all these elements used to build your applications or, as they named it, your product.
The most visible type of software product you can create with Xcode is an application, but that’s not the only kind of project you can create.  xCode also gives you options for developing Mac OS X applications. I will only explain the way you can create application for iOS. Click on “Create new Project” option.

- Fig. 3: The New Project Window -
There are seven types of iOS applications and xCode gives you a template, a starting point for each one of them:
  1. Navigation-based applications
  2. OpenGL ES Application
  3. Split View-based Application
  4. Tab Bar Application
  5. Utility Application
  6. View-based application
  7. Window-based application 

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